Hi,

Porting gnubg to a mobile platform makes sense. Sadly I cannot contribute, for 
lack of programming skill.

That said, perhaps this should take place after gnubg 1.0 is completed and 
released.

Louis


On Jan 15, 2011, at 4:13 PM, Joseph Heled wrote:

> Hi,
> 
> I think it is a shame gnubg is not represented in the mobile/tablet world.
> 
> I know next to nothing about android, but from my understanding you
> can develop in Java, or even Python, and call C or C++ for speed
> (neural net ...)
> 
> Does anyone (or maybe a friend) would like to collaborate and give it
> a try? The more the merrier. Here are my thoughts
> 
>  - We do not port the whole thing - we want only a "player" -
> analysis can be done offline. (If successful, analysis can be added
> later)
>  - I can do most of the back-end - what I need is someone to do the
> GUI and the initial setting up of the project
>  - We can use bglight as a starting point, in terms of how the
> engine/GUI separation works.
> 
> Your thoughts?
> 
> Joseph
> 
> _______________________________________________
> Bug-gnubg mailing list
> [email protected]
> http://lists.gnu.org/mailman/listinfo/bug-gnubg


_______________________________________________
Bug-gnubg mailing list
[email protected]
http://lists.gnu.org/mailman/listinfo/bug-gnubg

Reply via email to