I have tried to use the patch to SSE code that Oystein posted here about
one year ago to compute the pruning nets' outputs (using the current
weights file padded with zeroes at the right places).
It works and is a little faster than the current way, so I suppose it
could be used as is. The cost for non-SSE processors looks very small and
they could always use the current nets.
But then the obvious question is : how about using properly trained nets
with 8 and 12 (or 16) hidden nodes ? Could it make a difference in overall
playing strength ? Could it allow faster evaluations thanks to more
aggressive pruning ?
Do you (especially Joseph) have insights about this ? Were other
parameters tried than 5 and 10 hidden nodes / 10 moves selected ? How did
they do ?
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