With all those nets I get confused.

Which are exactly the "old" in "new" (in a nngnu ready format too), and
more important, where can I download them now.

In my gnubg directory I see

$ md5sum gnubg.weights*
d182a162a011aac839bc48879c349b14  gnubg.weights
bb76fbaa6256f79dacc17749045d38ee  gnubg.weights.newold
54d68d84633443825ff8c346b0283d55  gnubg.weights.old

and various nngnubg.weights around :)

-Joseph

On 18 March 2013 03:57, Philippe Michel <philippe.mich...@sfr.fr> wrote:

> On Sat, 16 Mar 2013, Neural Gnat wrote:
>
>  I've just re-analysed a 1000-game money session that I did about a week
>> ago with 2012's World Class versus Casual. This new test version has found
>> 1839 doubtful moves, 304 bad moves and 247 very bad moves, knocking the
>> mainstream version down from Supernatural to World Class (-4.0).
>>
>
> This is a surprisingly large difference. I would expect the new version to
> be better by about 1 (gnubg style error rate) or 0.5 (Snowie ER / XG PR).
>
> On the other hand, if old has, say, an error rate of 4 vs. perfect play
> and new has 3 due to different mistakes, they may well be 4 away from each
> other.
>
>
>  The question is, how do you determine which of those opinions are
>> correct? Dare I mention XG? ;o)
>>
>
> Roll out the disagreements. All of them would take time, of course, but
> only a few games' worth or the largest ones should give some idea of what
> is happening. Analysing these with XGR++ instead could be a reasonable
> shortcut and allow to look at more of them in a given time.
>
>
>  Another question is, how do I get these two versions playing each other?
>> I tried the "socket" players a few years ago but, with no instructions, no
>> result and no feedback from GnuBg, I soon gave up.
>>
>
> I don't know if the file is shipped in gnubg's Windows installation, but
> the comments a the start of matchseries.py here should help :
> http://cvs.savannah.gnu.org/**viewvc/gnubg/gnubg/scripts/<http://cvs.savannah.gnu.org/viewvc/gnubg/gnubg/scripts/>
>
> But don't expect to play the two versions against each other and get
> anything better than an anecdotal gross result. You would need a session
> *much* longer than 1000 games for a statistically significant result, and
> stock gnubg isn't suited to this. It keeps the whole session in memory and
> would likely get slower and slower and crash at some point.
>
> You could still analyse the short session with XG at the highest level of
> luck analysis you can afford and get a useful variance-reduced result by a
> neutral third party.
>
>
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