This may be related to the problem when doing a deeper cube analysis for a saved position. I've already described it in a problem report but it's simple to reproduce. Save a position where you had a doubling decision, then open it and roll it out (or evaluate it at a higher level). The "on roll" indicator will then show that it's your opponent's turn.
On Tue, Apr 7, 2015 at 9:00 AM, <[email protected]> wrote: > Send Bug-gnubg mailing list submissions to > [email protected] > > To subscribe or unsubscribe via the World Wide Web, visit > https://lists.gnu.org/mailman/listinfo/bug-gnubg > or, via email, send a message with subject or body 'help' to > [email protected] > > You can reach the person managing the list at > [email protected] > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Bug-gnubg digest..." > > > Today's Topics: > > 1. Show Move moves the wrong pieces (Ian Shaw) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Tue, 7 Apr 2015 12:08:02 +0000 > From: Ian Shaw <[email protected]> > To: "[email protected]" <[email protected]> > Subject: [Bug-gnubg] Show Move moves the wrong pieces > Message-ID: > > <5CB9C5CB80F1E94AAE935ADD217BBD5465522F4E@RIVERSERVER2011.Riverside.local> > > Content-Type: text/plain; charset="us-ascii" > > Hey guys, > > I've just noticed weird behaviour with Show Move in a specific > circumstance. > Here's how I was able to repeat it. > > Start a game with manual dice. > Give yourself (bottom player) the opening roll. > Make a move. > Analyse the match at World Class. > Click on the move to select it and look at various moves using Show Move. > The correct chequers are moved. > Select a move that missed the cut-off for 2-ply analysis. > Analyse it at 2-ply. > Look at various moves using Show Move. The incorrect chequers are moved, > including those that showed correctly before! > > This behaviour only happens on the first move of the game, when player 1 > (bottom) wins the opening roll. My guess would be that, during the second > analysis, the indicator for who is on roll is getting messed up and > defaulting back to player 0 or undefined. > > Cheers, > Ian Shaw > > > > ------------------------------ > > _______________________________________________ > Bug-gnubg mailing list > [email protected] > https://lists.gnu.org/mailman/listinfo/bug-gnubg > > > End of Bug-gnubg Digest, Vol 149, Issue 3 > ***************************************** >
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