I thought we used to be able to paste a position ID without it resetting the match score, so we could play it repeatedly.
This came up quite independently for me today when I wanted to practice 64S-55K-F-DT. 4HPhQUAzTvABMA:QQkAAAAAAAAE is the position and match ID. It works splendidly when I paste this in. I then play out the game and start a Game 2. When I paste in only the position QQkAAAAAAAAE into game , boths games 1 get wiped and it starts again at game 1. In my mind, this is new behaviour. I think I used to set up several interesting related positions by pasting them into one game and then rolling them out. Version GNU Backgammon 1.05.000-dev1-mingw 32-Bit 20150120 The interactive rollout is a nice idea. Would it be too hard to add the human player into the skill settings for both players. The other option would be to add a position ID option, either on Options Game Variations Or probably more intuitive would to add it to the New... menu, with options to select who is on roll and whether it's the 1st roll of the game. That would allow you to practice a position such as the blitz above, or play one of Simborg's weird variations. -- Ian Cheers, Ian Shaw -----Original Message----- From: bug-gnubg-bounces+ian.shaw=riverauto.co...@gnu.org <bug-gnubg-bounces+ian.shaw=riverauto.co...@gnu.org> On Behalf Of Philippe Michel Sent: Thursday, November 30, 2023 9:07 PM To: Flurn Zero One <flur...@gmail.com> Cc: bug-gnubg@gnu.org Subject: Re: GNU backgammon - random starting point? On Wed, Nov 29, 2023 at 02:15:27PM -0500, Flurn Zero One wrote: > Is there a way to start a game in GNU backgammon at a random > starting point, instead of starting from the beginning? I'm using > Windows, if that makes any difference. Do you mean a randomly generated position, or an arbitrary one you set up (presumably to play it out multiple times) ? In the first case this doesn't seem very easy. In the second case editing the starting position you want, saving it in a sgf file and opening the file again and again might be adequate, although this will be slightly different from a real game, for instance the same player will be on roll every time. What would be interesting and provide this feature in a much cleaner way would be to implement something similar to Jellyfish's interactive rollouts. It may not be that easy to modify the current rollout code to have the human player handling one side (or both), though.