Hi MK, I know nothing of Python, so I can’t help you with that. Good luck.
-- Ian -----Original Message----- From: MK <playbg-...@yahoo.com> Sent: Friday, January 19, 2024 12:20 AM To: Ian Shaw <ian.s...@riverauto.co.uk>; bug-gnubg@gnu.org Subject: Re: Problems with auto-roll and auto-play functions On 1/18/2024 2:22 PM, MK wrote: > On 1/18/2024 6:31 AM, Ian Shaw wrote: >> You can’t make the gnubg engine only be itself for some moves, and >> ask you to make the choices for other moves. > There is no reason for this arbitrary, unnecessary limitation. Bot can > wait to roll and/or move until it's told to do so (i.e. "play" > command). If the user wants it to play automatically, he can just > select the auto-roll and auto-play setting. Simple logic and clean > implementation... After looking at things some more, I realized that I had a misunderstanding how much can be done with a script. I thought you could intercept bot's play and inject a different play through the script. I see what you mean now that even though checker and cube settings are separate for players, you can't mix and match to have a half human half bot player. So, the script has to parse the best checker hint and make the move also as you suggested. I guess we can continue to work towards a script with that in mind...? MK