On 1/25/23 15:48, Bruno Haible wrote:
(2) Allow to override these_GL_ATTRIBUTE_* macros for the scope of a
compilation unit. We already have seen the need to override
_GL_ARG_NONNULL at compilation-unit scope. Similar needs may arise
for any_GL_ATTRIBUTE_* macro.
Yes, good point, and thanks for looking into all this.
