On 1/25/23 15:48, Bruno Haible wrote:
   (2) Allow to override these_GL_ATTRIBUTE_* macros for the scope of a
       compilation unit. We already have seen the need to override
       _GL_ARG_NONNULL at compilation-unit scope. Similar needs may arise
       for any_GL_ATTRIBUTE_* macro.

Yes, good point, and thanks for looking into all this.


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