>Good one! Turning acceleration on and off did the job. I'm glad it worked for you.
I looked into what the "fix" actually does, and it turns out the hardware acceleration menu toggle changes both layers.acceleration.disabled and gfx.direct2d.disabled IceCat 31.8.0-2 has layers.acceleration.disabled true and gfx.direct2d.disabled false Setting gfx.direct2d.disabled true allows IceCat to run. layers.acceleration.disabled can be set to either true or false. A more technical solution is outside my field, but at the least, when WER prompts to debug the crash in MSVC2013, the dialogue steers me to d2d1.dll and DrawingContext::GetPixelSize(void) and mov dword ptr [edx],ecx -jc
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