I am using the windows port of gsl 1.10 (from david geldreich) in visual studio.
The above file on line 176 says: gsl_rng_uniform_int (r, 16777216); However, gsl_rnd_ranlux has a max draw of 16777215 which leads to a crash... This didn't happen in the previous release of gsl - I haven't checked if this is a windows only port issue, but thought its worth mentioning. Regards, Gareth _______________________________________________ Bug-gsl mailing list [email protected] http://lists.gnu.org/mailman/listinfo/bug-gsl
