Thank you for the bug report. > I found the following problem which I think is a bug on the construction of > B-spline basis from non uniform breakpts
How does
vector<double> breakpts {0.0,1.0,2.,3.,4.,5.,6.,7.,
xmax,8.,9.,10.,11.}; // With this compiles/runs
not exhibit the bug when xmax is set to 15?
- Rhys
