Thank you for the bug report.

> I found the following problem which I think is a bug on the construction of
> B-spline basis from non uniform breakpts

How does

vector<double> breakpts  {0.0,1.0,2.,3.,4.,5.,6.,7.,
xmax,8.,9.,10.,11.}; // With this compiles/runs

not exhibit the bug when xmax is set to 15?

- Rhys

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