Brendan Tildesley <[email protected]> writes:

> To follow up on this old bug, I believe the issue may come from here: 
> https://gitlab.freedesktop.org/mesa/mesa/-/blob/master/src/compiler/glsl/shader_cache.cpp#L144
>
> Mesa calculates a sha1 based on some things they reason affect the 
> output, but likely it is not truely a function of every parameter than 
> can make a difference to the shader output. When we updated from llvm6 
> to lvm7 I'm guessing it changed the shaders somehow, and the llvm 
> version is not included in the hash. Since I have zero understanding 
> mesa, I'm not capable of determining the best solution. One thought is 
> that if we included the mesa /gnu/store path in the calculation, this 
> would make the hash's truely unique for a given mesa version, but also 
> cached shaders that /would/ work would be routinely discarded after an 
> update (i assume?). Would this be sensible or completely break something 
> else? Should we just add the llvm version, or just start a mesa bug 
> report asking for input?

Is this still relevant?  I haven't heard reports about this in a long
time, nor experienced it (anymore) on my super-experimental systems that
switch LLVM and Mesa versions all the time.  So I think the issue might
have been fixed upstream?

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