Hi,

Mark H Weaver <m...@netris.org> skribis:

> It's true that if you delete a user or group on another distro and then
> re-add it, it might not be assigned the same UID/GID.  That much is the
> same as any other distro.
>
> The key difference is this: On Debian, at least in my experience, users
> and groups are *never* deleted automatically.  They are only added
> automatically, but never removed unless you explicitly ask to remove
> them.  So, this problem does not arise in practice.

>> Maintain historical mappings from user/group names to UIDs/GIDs, perhaps
>> in some file in /etc, where entries are added but *never* automatically
>> removed.  When allocating UIDs/GIDs, we would avoid any UIDs/GIDs in the
>> range of those mappings.

If we’re just worried about ID allocation, we could keep state in, say,
/etc/previous-uids, and feed that as input to the (gnu build accounts)
allocation code.

Thoughts?

Maxime Devos <maximede...@telenet.be> skribis:

> This seems rather convoluted to me.  Why not reuse /etc/passwd and 
> /etc/groups?
> My suggestion:
>
> 1. *never* automatically delete users/groups from /etc/passwd, /etc/groups
>    (I thought that was how Guix already worked ...)
> 2. as users and groups appearing in /etc/passwd and /etc/groups, but not
>    in the operating system configuration can be confusing, change the comment
>    string of these users and groups, to something like
>
>    "account removed"
>
>    Add a group 'user-graveyard' for (3), and move these 'pseudo-removed' users
>    to the 'user-graveyard' group.
> 3. Don't forget to remove graveyard users from all groups (except 
> user-graveyard),
>    make sure the graveyard users can't log in anymore ... (Perhaps add a rule 
> to
>    the SSH and PAM configuration that forbids logging in to graveyard 
> accounts,
>    by checking whether the user is in the 'user-graveyard' group?)

Problem is that things like GDM would still propose those old accounts
(unless maybe their password is uninitialized, I’m not sure; but it’s
still hacky.)

Thanks,
Ludo’.



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