> > You can reproduce _infinite_ compiling time? *raised eyebrows emoji* ;) > What, you *don't* have a time machine with advanced maths projections to see the compiling would, indeed, last forever, past the heat death of the universe?
hey uh, while we're here, is there a way to make beam slants take priority over stem lengths? though the "beam-quanting-32nd.ly" regtest says stem lengths take precedence, I personally prefer good beam angles over good stems. and I've spent, no exaggeration, the entire day looking for a way to make all beam ends touch staff lines (which ofc doesn't always happen with two beams). have I missed something or is it just impossible? I haven't found anything in the "known issues" either. for now i've resorted to manually setting beam positions when necessary :') thanks in advance, have a nice day!
