Follow-up Comment #11, bug #27715 (project xboard):
Correction: "VariantSwitch" gets called, but drops out at the beginning:
if(gameInfo.variant == newVariant) return;
Because "gameInfo.variant" is always 0 on that position, any switch to normal
doesn't execute the remaining code.
_______________________________________________________
Reply to this item at:
<http://savannah.gnu.org/bugs/?27715>
_______________________________________________
Message sent via/by Savannah
http://savannah.gnu.org/
_______________________________________________
Bug-XBoard mailing list
[email protected]
http://lists.gnu.org/mailman/listinfo/bug-xboard