If I move the board window during a game while the stickyWindows option is actice, the clock for the player who has the move will most often - but not always - stop. The same happens if the window is iconified and deiconified.

I tried to find the reason but failed. But I made the following 2 observations:

1) The window actions will trigger the function DelayedDrag() if stickyWindows is active, and DelayedDrag() uses XtAppAddTimeOut() like also the clock does. Could it really be that no more than one timer can be active?

2) The function ClockTimerRunning() is defined, but never called. I suppose it should be deleted.

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