Michael Sullivan wrote:
> I have been trying (futilly I might add) to learn DirectX.  I thought I was
> making progress today, but I can't figure this out.  I have four images that
> I want to draw on the back buffer.  I know that they should be used as
> sprites, but right now I just want to display them to the back buffer.  I
> have successfully displayed one to the back buffer, but when I altered the
> code to dsplay the others too I started getting Access Violations.  What is
> an access violation anyway?  I've been searching the internet all day trying
> to find a simple definition of what causes it, but all I've found were very
> specific cases.  The code compiles and links correctly:

While I've not used any portion of DirectX, I do know it is heavily 
steeped in COM.  Which isn't really "direct" by any stretch of the 
imagination.

You should first find something simpler to work with that involves COM 
to get a feel for how that bit of technology works.  Diving right into 
DirectX is asking for a double-whammy.  DirectX is fairly fragile from 
my perspective as a gamer AND developer.  While I've not written 
anything myself, I've helped debug several applications that did use it 
- crashes within DirectX typically smash the stack and render the 
debugger useless.  The problems ultimately stem from the abuse of COM 
for something it shouldn't be used for (high-performance 3D 
applications).  Make sure you are creating objects and destroying them 
properly.  Then make sure you aren't overstepping array boundaries anywhere.

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