johnmatthews2000 wrote:
> Right - compiled ok by just doing make rather than make clean, but I get lots 
> of warnings. There's a lot of 'no newline at end of file' - is that a 
> Linux/DOS issue? But there's others such as:
> 
> `class Object' has virtual functions but non-virtual destructor
> comparison between signed and unsigned integer expressions
> 
> Are there any instructions? The skelmud program starts up, I get 'Entering 
> game loop', but then what? I appreciate this is pre-production, so apologies 
> if this is still on your to-do list.

MUD = Multi-User Dungeon

http://en.wikipedia.org/wiki/MUD

Graphical versions are better known as the MMORPG.


[NetHack] You are in a dungeon corridor, have no clothes on except for a 
pair of -10 Moth Eaten Used Underwear (stolen from a deceased cursed 
skeleton for some level of dignity), your inventory is empty, you lost 
all your equipment (stolen) and abilities (Status effect:  Amnesia), and 
three hungry Ogres have appeared.  What do you do?

A)  Ask them which one is hungrier.
B)  Fight!
C)  Attempt to run away.
D)  Scream like a little girl.
E)  Cast magic missile.

(Actually, I've never played NetHack but have seen several comics 
involving the game and have enough RPG experience to conjure up such a 
silly scenario.  I envision I would pick one of those ridiculous options 
in the nonexistent hope that I might accidentally survive.  Supposedly 
NetHack is the ultimate single-player, text-based dungeon experience. 
It is open source and there are GUI frontends for it, so it might be 
worth checking that source code out.)

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