Oh brother!  I left of the ().  Thanks everyone for all the help tonight.  It 
is working!...almost.

Now my program does not exit cleanly.  Using glut it opens a console window and 
an openGL window.  If I close the console it seems to shut down (can't garantee 
no memory leaks), but if I close the glut window the console does not close as 
it does in a pure c program.

Thanks again for all the help.
Best regards,

Jimmy J. Johnson



--- In [email protected], Thangaraj <thangaraj...@...> wrote:
>
> Jimmy,
> 
> Yes, you are correct. This kind of feature is supported by C++ and its
> generally called as RTTI (Run Time Type Idendification).
> There is a small syntax problem with your code. The typeid() returns an
> object of type type_info and it has a member function name() to get the
> object name string.
> Here is the corrected code
> 
> myClass::doSomething() {
> cout << typeid(this).name();
> }
> 
> hope this works for you. good luck.
> 
> regards,
> Thanga
> 
> 
> On Mon, Jan 25, 2010 at 8:43 AM, Jimmy Johnson <boxer...@...> wrote:
> 
> >
> >
> > There is a feature/object/intety [I'm not sure what the c-terminology is]
> > called `typeid' in <typeinfo> that takes an object as argument with a
> > feature called name, as in
> >
> > cout << typeid(anObject).name()
> >
> > It "Returns a null-terminated character sequence with a human-readable name
> > for the type."
> >
> > My problem seems to be with the self reference usage in
> >
> > myClass::doSomething() {
> > cout << typeid(this).name;
> > }
> >
> > What am I missing?
> >
> >
> > --- In [email protected] <c-prog%40yahoogroups.com>, Tyler
> > Littlefield <tyler@> wrote:
> > >
> > > hello,
> > > c++ doesn't store the name of the class in the binary, you'll have to
> > store that yourself if you want it.
> > >
> > > Thanks,
> > > Tyler Littlefield
> > > http://tds-solutions.net
> > > Twitter: sorressean
> > >
> > > On Jan 24, 2010, at 7:35 PM, Jimmy Johnson wrote:
> > >
> > > > Thanks to Tyler, Peter, Furgan for your quick help. Wow!
> > > >
> > > > I have another. I am trying to simply print a statement containing the
> > name of the generating class (or type of the object) when the constructor is
> > called. Like...
> > > >
> > > > myClass::myClass() {
> > > > cout << "Debug: call constructor for ";
> > > > cout << typeid(this).name << "\n";
> > > > };
> > > >
> > > > The compiler complains with
> > > > error C3867: 'type_info::name': function call missing argument list;
> > use '&type_info::name' to create a pointer to member
> > > >
> > > > So I change the above to include & in front of typeid and get:
> > > > error C2276: '&' : illegal operation on bound member function
> > expression
> > > >
> > > > So, what's with that?
> > > >
> > > >
> > >
> >
> >  
> >
> 
> 
> [Non-text portions of this message have been removed]
>


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