hi, 

aim running a program which loops a lot and i use lots of object. it was fast 
at the beginning but then it slower later on. im curious if my memory 
allocation is the problem. 

so my code is a little bit rough so after i create an object, i tend not to 
destroy it. but then it happen in a method that being called a lot. is C++ care 
enough to destroy the object after it finished call the method? is my program 
tendency become slower by this? im using os x and i notice that my memory is 
not at its peak, around 80%, but my cpu does not work maximal too averagely 
57%. any advice? 

thanks in advance
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