hi, aim running a program which loops a lot and i use lots of object. it was fast at the beginning but then it slower later on. im curious if my memory allocation is the problem.
so my code is a little bit rough so after i create an object, i tend not to destroy it. but then it happen in a method that being called a lot. is C++ care enough to destroy the object after it finished call the method? is my program tendency become slower by this? im using os x and i notice that my memory is not at its peak, around 80%, but my cpu does not work maximal too averagely 57%. any advice? thanks in advance ================================= http://www.svnstrk.blogspot.com [Non-text portions of this message have been removed]
