A socket was just a 'real-world' example.

  ----- Original Message ----- 
  From: John Gaughan 
  To: [email protected] 
  Sent: Friday, April 02, 2010 12:20 PM
  Subject: Re: [c-prog] MultiThreading !?!


    
  On 4/2/2010 9:45 AM, Gerald Dunn wrote:
  > Consider an application that waits for an incoming socket connection. 
Typically the function call to accept the connection blocks. Just in case 
'blocks' isn't clear, it basically means the function will not return until 
some condition is met. In this case the function would not return until an 
incoming connection is established or until some other thread closed the server 
socket, both of which could be indefinite. If your application just had the one 
thread to accept the connection then you could never do anything else. Now 
introduce another thread. This new thread could close the server socket after a 
timeout or as the result of a button press (physical or graphical), etc.
  > 

  It doesn't even have to be a socket communication. Any asynchronous 
  communication with a separate process may be able to benefit from this 
  design.

  I have written hardware drivers that used producer-consumer with 
  multiple threads on a single system, no sockets involved. But I do agree 
  that a good example would be a web server, which does use sockets and 
  multiple computers (clients).

  -- 
  John Gaughan
  http://www.johngaughan.net/



  

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