Author: maxun
Date: Sun Nov 25 21:52:40 2007
New Revision: 493

URL: http://svn.gna.org/viewcvs/cal3d?rev=493&view=rev
Log:
>From Chris:

The (otherwise-nice) unified export script for 3dsmax does the wrong thing
when using a Biped-rigged character. The issue is that the biped is not
switched to figure mode to export the skeleton and meshes, then switched back
to export the animations.

Modified:
    trunk/cal3d/plugins/cal3d_max_exporter/#scripts/export_cal3D/export_cal3D.ms


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