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https://issues.apache.org/jira/browse/CB-14?page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel&focusedCommentId=13259908#comment-13259908
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Joe Bowser commented on CB-14:
------------------------------
@Christopher OK, so if you are absolutely required to pass the image as a
Base64 encoded stream from your camera API back to Cordova and you can't save
your image any other way whatsoever (i.e. File URI), that's when I recommend
creating your own Camera plugin. Using DATA_URI for this is not recommended
for many reasons, most of which involves the large amount of data that you are
going to be passing through intents. I don't believe that SaveInstanceState
saves the state of the WebView, and that this is a red herring.
Simple Solution: Don't use DATA_URI for any large images
Complex Solution: If you MUST have Base64 data, write your own plugin because
your requirements are unique.
That being said, I really have to try hard to reproduce this error with a
DATA_URL on the Nexus S.
> CameraLauncher Plugin enhancement for loading big image files to avoid
> OutOfMemory exceptions
> ---------------------------------------------------------------------------------------------
>
> Key: CB-14
> URL: https://issues.apache.org/jira/browse/CB-14
> Project: Apache Callback
> Issue Type: Improvement
> Components: Android
> Affects Versions: 1.1.0
> Environment: Android SDK: 2.x & above
> JDK: 1.6
> Eclipse: Helios
> Reporter: Bright Zheng
> Assignee: Joe Bowser
> Priority: Critical
> Labels: CameraLauncher, OutOfMemory, decodeStream
> Fix For: 1.6.0
>
>
> Currently the CameraLauncher plugin of Phonegap (or Apache Callback) is using
> Android default API for stream decoding.
> It will be very easy to get crash by throwing out the OutOfMemory exceptions
> while loading bigger image files.
> So I add a new method called safeDecodeStream for better stream decoding.
> {code:title=safeDecodeStream method|borderStyle=solid}
> /**
> * A safer decodeStream method
> * rather than the one of {@link BitmapFactory}
> * which will be easy to get OutOfMemory Exception
> * while loading a big image file.
> *
> * @param uri
> * @param width
> * @param height
> * @return
> * @throws FileNotFoundException
> */
> protected Bitmap safeDecodeStream(Uri uri, int width, int height)
> throws FileNotFoundException{
> int scale = 1;
> BitmapFactory.Options options = new BitmapFactory.Options();
> android.content.ContentResolver resolver =
> this.ctx.getContentResolver();
>
> if(width>0 || height>0){
> // Decode image size without loading all data into
> memory
> options.inJustDecodeBounds = true;
> BitmapFactory.decodeStream(
> new
> BufferedInputStream(resolver.openInputStream(uri), 16*1024),
> null,
> options);
>
> int w = options.outWidth;
> int h = options.outHeight;
> while (true) {
> if ((width>0 && w/2 < width)
> || (height>0 && h/2 < height)){
> break;
> }
> w /= 2;
> h /= 2;
> scale *= 2;
> }
> }
> // Decode with inSampleSize option
> options.inJustDecodeBounds = false;
> options.inSampleSize = scale;
> return BitmapFactory.decodeStream(
> new
> BufferedInputStream(resolver.openInputStream(uri), 16*1024),
> null,
> options);
> }
> {code}
> And then change all the codes which are invoking the Android decodeStream API
> directly to this method.
> e.g.
> {code:title=usage example|borderStyle=solid}
> //Updated by Bright for safer decodeStream
> //android.content.ContentResolver resolver = this.ctx.getContentResolver();
> //bitmap =
> android.graphics.BitmapFactory.decodeStream(resolver.openInputStream(uri));
> bitmap = safeDecodeStream(uri, this.targetWidth, this.targetHeight);
> {code}
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