ONLINE_EVENTS and JS_OBJECT are the fastest and have no bugs that I've found. As soon as 2.1 ships, let's make the switch. I don't think devs should need to know about the bridge modes unless there becomes a reason to expose this to them.
With several other options other than callback server, I think we should get rid of it since it's a fair amount of code and complexity. On Wed, Sep 12, 2012 at 3:41 PM, Filip Maj <f...@adobe.com> wrote: > I would be in favor of dropping a deprecation-like notice and educating > users about the differences. > > I would change the default bridge mode to the events one, say in 2.2 or > 2.3. Then like 2.5 remove the callback server if we've gone through a > couple release with no issues with the new bridge mode. > > My $0.02. > > > On 9/12/12 12:38 PM, "Joe Bowser" <bows...@gmail.com> wrote: > > >Hey > > > >In 2.1.0, we currently have the ability to use multiple bridges thanks > >to Andrew's work. However, we currently still have a series of issues > >related to the fact that on Android 4.x, the routing tables decided to > >take a vacation and never come back when there's no Internet > >connection. This means that the bridge freezes up and never comes > >back. This wouldn't be an issue if this wasn't our default bridge > >method. In addition to this, a large amount of memory usage on > >Android is also taken up with this callback server. So, I think we > >should take this thing out behind the shed and put it out of its > >misery. > > > >As far as what should replace it, I'm for the overriding of the online > >event for replacing it, since it performs faster than the others, and > >actually works across all the versions of Android based on what I've > >tested so far (2.2.2 to 4.1.1). > > > >Any thoughts or reasons why this method should survive? > > > >Joe > >