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do you still have the gmic clang issue? - Yue Liu On March 16, 2014, 8:17 a.m., RJVB Bertin wrote: > > ----------------------------------------------------------- > This is an automatically generated e-mail. To reply, visit: > https://git.reviewboard.kde.org/r/116816/ > ----------------------------------------------------------- > > (Updated March 16, 2014, 8:17 a.m.) > > > Review request for Calligra. > > > Repository: calligra > > > Description > ------- > > Small modifications for building on Mac OS X against KDE, Qt and other > libraries installed through MacPorts installed under /opt/local. MacPorts > installs GLEW as a simple dylib in /opt/local/lib, FindGLEW.cmake has been > modified accordingly. I installed Vc (not in MacPorts) by hand into > /opt/local; the modification to FindVc.cmake is possibly redundant. The > modification to kis_opengl_canvas2_p.h enables building on systems that do > not have the (optional!) GLEW framework. > > Note that gmic.cpp is so huge that clang 3.3 needs almost 20GB memory at some > time, and takes an enormous time to compile. > > > Diffs > ----- > > cmake/modules/FindGLEW.cmake adcc452 > cmake/modules/FindVc.cmake bb9823f > krita/ui/opengl/kis_opengl_canvas2_p.h 3b1e369 > > Diff: https://git.reviewboard.kde.org/r/116816/diff/ > > > Testing > ------- > > With these modifications the non-packager OSX productset builds correctly on > my OS X 10.6.8 system (after also modifying cmake's > CMAKE_SHARED_MODULE_CREATE formulas), using the clang-3.3 compiler from > MacPorts. > Basic functionality appears correct in all member applications, and 79% of > the unittests succeed. > > I have not tested my patch to kis_opengl_canvas2_p.h exhaustively as if > figured out why GLEW wasn't found shortly after patching the file, but it's a > step in the right direction if GLEW is indeed to be an optional dependency. > > > Thanks, > > RJVB Bertin > >
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