Hi,

>  type kinematic = { lin: Vec.t; ang: Vec.t }
>
> Which I've been using to represent a medley of physical attributes (force, > 
> momentum, velocity, etc.).

I second Stéphane's suggestion of using phantom types; moreover,
I recommend you read an article that discusses them to some detail
and covers their use for precisely this sort of problem:
http://camltastic.blogspot.com/2008/05/phantom-types.html

Cheers,
Dario Teixeira





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