[Default] On Tue, 30 Jan 2007 08:29:11 -0000, "Dave Larrington"
<[EMAIL PROTECTED]>  finished tucking into their plate of fish,
chips and mushy peas. Wiping their mouth, they swiggged the last of
their cup of tea, paid the bill and wrote::

>Neil Arlidge wrote:
>
>> The WWW is aware....as she says...she
>> has to get it home first, so we can
>> have the re-naming ceremony......that
>> could well be Sat week.  She is
>> dragging me off to her refitting shop
>> tomorrow (IKEA), for table, chairs and
>> new sofa bed.
>
>Keep repeating the following mantra:
>
>"IKEA is just another shop"
>
>and ye may yet be saved ;-)

I think it's time to share this with you.....................


IKEA

=============================================================
IKEA WALKTHROUGH v2.3.1
=============================================================

IKEA is a fully immersive, 3D environmental adventure that allows you
to role-play the character of someone who gives a shit about home
furnishings. In traversing IKEA, you will experience a meticulously
detailed alternate reality filled with garish colours, clear-lacquered
birch veneer, and a host of NON-PLAYER CHARACTERS (NPCs) with the
glazed looks of the recently anaesthetised.

OBJECTIVE

Your goal is to successfully traverse the five awesome worlds of IKEA
before your patience runs out. On your first few tries this may seem
like an impossible task, but with practice (and this IKEA
Walkthrough!) you will soon be able to: muster the sense of numb
resignation necessary for victory.

WORLD ONE: PARKING LOT

Your adventure begins! Drive your vehicle into the IKEA PARKING LOT.
Your task is to find the fabled PARKING SPOT hidden deep within this
toxic cavern. Your search will not be easy, as the PARKING SPOT may
not appear until you first qualify by completing several dozen laps.
As in all worlds, time is of the essence: If you are unable to find
the PARKING SPOT in 180 minutes or less, you may become irritated and
leave.

Although your vehicle comes equipped with a braking mechanism (the "B"
pedal), the secret to success in this world is to never decelerate. If
there are cars in front of you, bump them out of the way until you are
able to pass. Although you may think it makes sense to slow down while
navigating sharp turns, it is almost always quicker to keep your
accelerator (the "A" pedal) depressed to the fullest, crash your
vehicle into a wall or parked car as you round the corner, and resume
acceleration from a standstill.

To find the PARKING SPOT you will need to venture down the many lanes
throughout the PARKING LOT. WARNING: Always look before entering a
lane, as many will contain idiots who have elected to simply stop
their Ford Excursions in the middle of the passageway and wait for
someone to leave. If you inadvertently find yourself trapped behind
one of these morons and have selected a vehicle with side-mounted
rocket-launchers, use them now.

REMEMBER: Every person you run down in this world is one less you'll
have to deal with in future levels, so never miss an opportunity for
carnage!

WORLD TWO: SHOWROOMS

You start this world armed only with a UNIVERSAL FURNITURE-ASSEMBLY
ALLEN WRENCH. This is the weakest weapon in IKEA: You will have to hit
a person 16 times with it to kill them. So your primary goal in this
level is to find more lethal means of dispatching your enemies. 

As you enter the SHOWROOM, perform a rolling dodge to the left. Grab a
free PAPER TAPE MEASURE and a handful of IKEA EMBLAZONED GOLF PENCILS
from the kiosk near the entryway. The PENCILS serve quite well as
ranged weapons, but it will take some time to master their use. Before
venturing further in the world, stand at the kiosk and practice
hurling GOLF PENCILS at patrons as they enter the SHOWROOM. Remember:
Hitting the eyes does triple damage.

Now make your way into the main SHOWROOM, using the PAPER TAPE MEASURE
to throttle anyone who blocks your path. As you enter the main area,
you will see an EKHARD oiled solid-oak dining sideboard. Quickly kick
it apart to acquire the TABLE LEG WITH NAIL.

As you continue through the main SHOWROOM you will see groups blocking
the walkways while chatting and others moving against traffic. These
people should be killed immediately. When you enter the office
furniture section, search the back wall and acquire the NOMINELL
swivel chair with lockable tilt tension and gas-lift seat-height
adjustment. Using this to propel yourself through the remainder of the
level will greatly improve your time. Be sure to break open all
cabinets and dressers as you travel, looking for power-ups. 

In the kitchen area, grab some SCENTED CANDLES. While non-lethal, you
can light them and stun those around you with Ye Olde Tyme Stench
before dispatching them with the KAVALKAD aluminium non-stick
saucepan.

You're almost there! Work your way toward the northern wall. In an
alcove near the exit you will find a rack containing copies of the
IKEA SPRING 2007 CATALOG. Weighing in at 17 pounds, this is the most
powerful weapon you'll find! Use the CATALOG to bludgeon the remaining
people between you and the exit and proceed on to the next world. 

NOTE: At any time you can visit the IKEA CAFÉ and acquire a $1 LATTE
power-up. Avoid the $0.75 HOT DOG, though: It will give you a
temporary energy boost but then impede your reaction time for the
remainder of the adventure.
 

WORLD THREE: MARKETPLACE

Your goal in this world is to locate the five components of the DREAM
BEDROOM ENSEMBLE (DBE): MALM white-lacquered queen bed frame, KILAN
RAND full/queen 100% cotton quilt cover set, CORRAS bedside table
(with casters and one adjustable shelf), HOPEN three-drawer chest, and
PAX/BREVIK wardrobe with white-foil finish.

This world is filled with NON-PLAYER CHARACTERS (NPCs), and many will
give you important clues if you interact with them. To "talk" with an
NPC, stand in front of one as it tries to browse and wait for it to
address you directly. If it tries to move around you, simply
reposition yourself between it and its desired merchandise. If it
refuses to acknowledge you, try cuffing it sharply on the side of the
head and saying, "Hey! Hey buddy!"

Once dialogue has been initiated, listen closely for hints to the
location of your DBE components. If the NPC stops
talking, you may need to prompt it by asking about its favourite
topics. Here are some subjects that the NPCs in IKEA will be happy to
talk about:

* The final episode of Friends
* What's up with all this rain
* The Oprah Book Club, back before she started picking hard-to-read
Gabriel García Márquez crap
* The South Beach Diet
* That one Everybody Loves Raymond episode where Frank fakes an injury
so he won't have to go on a cruise with Marie
* The Gap

Scattered throughout this level are IKEA computer terminals.
If you can hack into one you may be able to locate your DBS
components, but an IKEA STAFF MEMBER may enter the scene and ask what
you are doing. If you speak like the Swedish Chef you may be able to
fool the employee into thinking you are the IKEA regional manager. If
he still seems sceptical, "waste" him and flee into the IKEA KIDS
section.

Whenever you find one of the DBE components, take the purchase tag
associated with it; when you have collected all
five, the next world will unlock. 

WORLD FOUR: SELF-SERVE WAREHOUSE

Now you must find your actual DBE items in the SELF-SERVE WAREHOUSE.
This labyrinth can be very frustrating and will require your full
attention to navigate. Do not rely on the warehouse shelf locations
printed on the purchase tags of your items -- due to some translation
bugs introduced while porting IKEA from Swedish to English, they are
almost never correct.

Upon entering the warehouse, you need to go:

N, N, E, N, S, SW, U, N, W, U, W, W, W, U, NW, N, NW, S, E,
W, W, W, N, W.

Now you are in a maze of twisty little passages, all alike. A
skeleton, probably the remains of a luckless consumer, lies here.
Beside the skeleton is a rusty SKARPT high-quality steel knife with
hard plastic handle and a shopping cart.
Search the body. Take the IKEA GIFT CARD (still has $43 on it). Take
and eat the SWEDISH FISH for sustenance. Now go:

S, E, D, D, E, SW, W, SW, D, W, U, S.

Here you will find the shelves containing your DBE components. In this
mini-puzzle, you must fit all of your
merchandise onto the cart so nothing falls off as you proceed to
CHECKOUT. It's like Tetris, minus the catchy Russian music and the
fun. DON'T SPEND MORE THAN THREE OR FOUR HOURS WORKING ON THIS!

Continue to checkout: 

E, U, U, E, U, N, NE, N, SW, S, W, N, E, U, U, N.

You've made it!

NOTE: One wrong turn in the WAREHOUSE could cause you to lose precious
hours trying to find your way out. So take items off the shelves as
you travel, place them on the floor, and make a map as you go. That
way, if you make a wrong turn, you will be able to backtrack. For
example:

|       |
+---+   +---+
| A | - | B |
+---+   +---+
|
+---+   +---+   +---+
| C | - | D | - | E | -
+---+   +---+   +---+
|

A. KOMPLEMENT 13-trouser pant hanger
B. HUSAR glass-door cabinet
C. SKYMTA mouth-blown drinking glass
D. TOMELILLA sofa with removable and washable DELSBO sand slipcover
E. MELODI white plastic pendant lamp
 

WORLD FIVE: CHECKOUT

This is it. The matchup between you and the final boss: IKEA founder
Ingvar Kamprad. But unlike traditional adventures, this ultimate
showdown is not one of violence (much as, at this point, you'd like it
to be), but rather a battle of will and endurance. If your PATIENCE is
already running low, you are unlikely to finish this world. But this
is what you'll need to do to survive.

First push your cart into the CHECKOUT line. Now stand there and wait.
Continue to wait. If the person in front of you moves forward, you
should move forward as well. And then wait. The key to CHECKOUT -- and
I cannot emphasise this enough -- is to wait.

IKEA veterans know the secret to defeating this level: While waiting
in line it's crucial that you NOT CONTEMPLATE YOUR MERCHANDISE! Do not
ask yourself if you really need seven tiny wicker baskets. Do not
wonder what's wrong with the perfectly good entertainment centre you
have at home. Do not try to reconcile your recent participation in
anti-globalisation protest parades with the fact that you are now on
the verge of buying an armchair that somehow costs 23 bucks. EVERY
MINUTE YOU SPEND THINKING ABOUT YOUR IMPENDING PURCHASES WILL HALVE
YOUR REMAINING PATIENCE!!

If you can keep your mind blank -- or if you can distract yourself by
thumbing through the IKEA CATALOG and planning a strategy for your
next run -- you will be able to complete CHECKOUT and, thus, your
adventure.

FINALE

Congratulations -- you've beaten IKEA! Now is the time to sit back and
enjoy the end sequence: a splitting headache and a screaming match
with your spouse over lunch at APPLEBEE'S. You've earned it!
Brian L Dominic

Web Sites:

Canals: http://www.brianscanalpages.co.uk

Friends of the Cromford Canal: http://www.cromfordcanal.org.uk 

(Waterways World Site of the Month, November 2005)

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