Windsor is smarter than Unity in this regard.
It will determine all depedencies it can satisfy, and then choose the 
most appropriate constructor.
The most appropriate, meaning the one that has the greaters number of 
parameters than Windsor (MicroKernel actually) can satisfy.
If will also inject your Properties, no attributes required.

Krzysztof

codemonkey pisze:
> How can I flag the constructor windsor should use? In unity I can use
> the InjectionConstructor attribute but I cannot find this, either I am
> blind or blond.
>
>
> Anyone? Thanks
>
> >
>
>   


--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups 
"Castle Project Users" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to [EMAIL PROTECTED]
For more options, visit this group at 
http://groups.google.com/group/castle-project-users?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to