I meant Application_EndRequest that I put in my application class.
Problem solved anyway. Cheated windsor :)
public class DropDisposalConcern<T> : FactoryMethodActivator<T>
{
public DropDisposalConcern(ComponentModel model, IKernel kernel,
ComponentInstanceDelegate onCreation, ComponentInstanceDelegate
onDestruction) : base(model, kernel, onCreation, onDestruction)
{
}
protected override void ApplyDecommissionConcerns(object instance)
{
instance = ProxyUtil.GetUnproxiedInstance(instance);
ApplyConcerns(Model.Lifecycle.DecommissionConcerns.Where(x =>
!(x is
DisposalConcern)), instance);
}
}
Component.For<ISession>().UsingFactoryMethod(ResolveSession).LifeStyle.Transient.Activator<DropDisposalConcern<ISession>>().OverWrite()
How cheaty is that? :)
On 21 сен, 21:15, Vadimmer <[email protected]> wrote:
> I also thought of it. Will it run before Application_EndRequest?
> I wanted it to be very clear that session disposal is covered by
> Application_EndRequest.
>
> Is there any way to tell windsor to release component without calling
> Dispose?
>
> On 21 сен, 21:06, Krzysztof Koźmic <[email protected]> wrote:
>
>
>
> > Make it PerWebRequest, not transient.
>
> > 2010/9/22 Vadimmer <[email protected]>
>
> > > Hi,
> > > I'm using UsingFactoryMethod +Lifestyle.Transient to resolve NH
> > > session from the container (before this issue
>
> > >http://stackoverflow.com/questions/3698164/castle-windsor-isubdepende...
> > > i used subdependencyresolver).
>
> > > The problem is that my session disposal is managed by begin/end
> > > request. Windsor release policy interferes and disposes the session
> > > before the end of request.
>
> > > Can I somehow tell the container to use NoTracking policy for one
> > > component (ISession)?
>
> > > Thanks,
> > > Vadim
>
> > > //Full story just in case
> > > My outer controller depends on ISession. In view I have RenderAction
> > > calling other controller. After the first controller is done, session
> > > gets disposed by mistake. Second controller receives a session that is
> > > closed. BOOM.
>
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