Nope, and nope.

By default scope is limited to the sub-call tree and it's limited to your given thread and code invoked from within in.

You can implement custom IScopeAccessor and provide any scope you like. Scope is an abstract term here and it can be anything.

Krzysztof

On 28/09/2011 6:15 AM, Jeff N wrote:
Doesn't this require a direct reference to the container and thus lose
a great deal of benefit?

And it seems like the scope is global to the container...which would
prevent multiple scopes on different threads, no?

On Sep 27, 3:47 pm, Mauricio Scheffer<[email protected]>
wrote:
Sounds like the scoped lifestyle in Windsor 
3:http://docs.castleproject.org/Windsor.Whats-New-In-Windsor-3.ashx#Add...

Or the contextual lifestyle in Windsor 
2.x:http://blog.schuager.com/2010/11/contextual-lifestyle-reloaded.htmlhttps://github.com/castleprojectcontrib/Castle.Windsor.Lifestyles

--
Mauricio







On Tue, Sep 27, 2011 at 4:35 PM, Jeff N<[email protected]>  wrote:
Basically as soon as I started using Windsor, I wrote custom
LifestyleManagers for DisposableSingleton and DisposablePerThread
lifestyles, because the default Singleton and PerThread Lifestyles do
not allow releasing.
Why do I want this? Take the following scenario (note that I'm not
actually using container.Resolve and Release in the real world).
var unitOfWork = container.Resolve<IUnitOfWork>();
DoSomeWork();
DoSomeMoreWork();
container.Release(unitOfWork);
public static void DoSomeWork()
{
    var repository = container.Resolve<IRepository1>(); //
IRepository1 has a constructor that takes an IUnitOfWork...and we want
it to get the IUnitOfWork in context.
}
public static void DoSomeMoreWork()
{
    var repository = container.Resolve<IRepository2>(); //
IRepository2 has a constructor that takes an IUnitOfWork...and we want
it to get the IUnitOfWork in context.
}
So, am I doing something bad here or is there a reason Windsor
shouldn't support this scenario by default?
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