On 11/17/06, Daniel McBrearty <[EMAIL PROTECTED]> wrote:
So my original example : say we have an application that streams
audio, and only one source may be streamed at a time. Having more than
one player instance in existence could violate this on many OS's. Even
if the OS would cause an error  (due to more the resource being busy
when it starts up), you just don't want it to happen. How would you
design this?

Right. But then you are on system with two sound cards and suddenly
you're able to stream two sources at the same time. Suddenly, you'll
find the need for proper objects, since now you'd need one instance
per sound card.

I think this is the point the guy who wrote the linked rant was trying
to get at. People use Singletons due to lack of foresight since,
eventually, they will need to have more than one instance. Of course
this is not always true and you might really only need one instance
ever, but since using Singletons inherently breaks some cases of
reusability and is against fundamental OO theory, it's a practice that
should be avoided.

-Nilson Santos F. Jr.

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