Hi

not specifying a Q would mean getting a default one.
I never made a config file without Q settings, (this would be a nice test)

but if you add the Q settings, is the behaviour ok in that case?


with kind regards
Ruben Willems


On Sun, Feb 7, 2010 at 3:58 PM, Justin Daubenmire <[email protected]>wrote:

>  Hi Ruben,
>
> This could have been from something I did incorrectly. I have 10 projects
> setup in my ccnet.config file. In the declaration of each project I only
> have this:
>
> <project name="foo1">
> ...
> </project>
>  <project name="foo2">
> ...
> </project>
>  <project name="foo3">
> ...
> </project>
>
> I do not have a queue value set on any of them. Should I? In addition, each
> project has a trigger/timer to check every minute for changes like so.
>
>     <modificationDelaySeconds>10</modificationDelaySeconds>
>     <triggers>
>       <intervalTrigger name="continuous" seconds="60"
> buildCondition="IfModificationExists" initialSeconds="30"/>
>     </triggers>
>
> Would having  a trigger with the same values  on each project cause any
> projects to cancel one another?
>
> /Justin
>
>
> ----- Original Message -----
> *From:* Ruben Willems <[email protected]>
> *To:* [email protected]
> *Sent:* Saturday, February 06, 2010 4:13 AM
> *Subject:* Re: [ccnet-user] two projects building at the same time
>
> Hi
>
>
> this would be a serious bug, we'll check this out;
> For the time being, you can place the 2 projects in different queues, or
> let them have different Q priorities.
>
> Can you post you ccnet config file, so we can check what setup triggers
> this behaviour
>
> with kind regards
> Ruben Willems
>
>
>
> On Fri, Feb 5, 2010 at 7:41 PM, Justin Daubenmire 
> <[email protected]>wrote:
>
>>  Hey guys,
>>
>> Is it possible to have two projects build at the same time using the ccnet
>> service?
>>
>> If project 1 is being built, and project 2 is triggered, it seems like
>> project 2 cancels the build of project 1 and we are not emailed notification
>> of project 1.
>>
>> Is there a way around this happening?
>>
>> Thanks!
>>
>> /Justin
>>
>
>

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