Do you actuall need those things on the build server, or do you just
need the libraries they install?  If the latter, it might be easier to
include those libraries in your source control, so that no matter who
checks them out, they can build.

On Wed, Aug 17, 2011 at 2:01 PM, Michael Powell <[email protected]> wrote:
> For now, we'll just eat the "one off" administrative "cost" and install it
> apart from the CI configuration.
>
> On Wed, Aug 17, 2011 at 11:31 AM, Michael Powell <[email protected]>
> wrote:
>>
>> I have a feeling I know the answer, but I'll posit it anyway...
>>
>> We've got a build dependency in our VS2008 solution that I would like to
>> automate if at all possible. Our solution depends on not only VS2008 being
>> installed, but also XNA Game Studio 3.1, which we have included in a generic
>> way in a tools\XNAGS\setup.exe file from our solution.
>>
>> I'd like to detect if this has been installed and install it as needs be.
>> What makes it a bit trickier is that the XNA installer asks questions; in
>> other words, it is interactive. Not sure if there's a simple way to bypass
>> the interactive installer...
>>
>> It's a chicken and egg type situation. Worst case we simply install XNA GS
>> sans the CC.NET build configuration and call it done.
>>
>> Regards,
>>
>> Michael
>
>

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