You can still buy 3D stereo projectors that work with workstation
graphics cards. Another possibility is a used 3D TV.
For personal use, VR is better. UCSF ChimeraX uses SteamVR to support
VR headsets. Currently that means it has to be on a Windows or Linux
system. Tom Goddard has made some videos where he combined the VR
images with a 3D camera of him doing VR, so you can see how it works.
One example is
https://www.youtube.com/watch?v=dKNbRRRFhqY&feature=youtu.be (3D EM
starts at 3:34, 3D molecular structure at 5:00).
For more information see https://www.rbvi.ucsf.edu/chimerax/ and
https://vr.ucsf.edu/.
-- Greg
On 12/12/2020 4:00 PM, CCP4BB automatic digest system wrote:
Date: Sat, 12 Dec 2020 12:10:43 +0100
From: Jan Stransky <jan.stransky.c...@gmail.com>
Subject: Up-to-date 3D stereo solution
Dear all,
I am wondering, if anyone has experience with implementing stereo 3D
setup with currently available hardware. NVIDIA 3D vision seems to be
pretty much dead.
The primary usage would be model building in Coot, but also potentially
Pymol analysis.
The biggest issue is an access to controls. We played a bit with PS VR,
VR solutions prsented last year at CCP4 weekend seem to be still far
from usable.
Did anyone try AR?
Best regards,
Jan
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