Someone went through E.T. and fixed a lot of the bugs and oversights, releasing an improved version. It's playable here:
https://archive.org/details/ET_Fixed_Final On Sun, Aug 30, 2015 at 5:54 PM, Sean Conner <s...@conman.org> wrote: > It was thus said that the Great drlegendre . once stated: > > > > The game [E.T.] is very common, and generally considered worthless. It's > a joke, > > possibly the "worst video game ever made" - up there with Superman 64 for > > N64. > > I would think it depends upon your criteria for "worst video game ever." > I mean, "Chase the Chuck Wagon" [1] or "Custer's Revenge" [2] could easily > take the "worst video game ever" slot. E.T. actually had a plot (as E.T., > collect parts to "phone home"). > > Also, given the story behind E.T., it's an incredible accomplishment in > Atari 2600 programming---only five weeks to come up with an idea and get it > programmed on a machine where you had to program the screen nearly > pixel-by-pixel in about 4K of ROM (and 128 bytes of RAM). > > I think the main problem with the game is the pixel-perfect collision > detection that makes it all too easy to fall into the pits. It can be > fixed > [3] but not with some addtional issues. > > -spc (It's certainly more complex than Adventure ... ) > > [1] https://en.wikipedia.org/wiki/Chase_the_Chuck_Wagon > > [2] https://en.wikipedia.org/wiki/Custer%27s_Revenge > > [3] http://www.neocomputer.org/projects/et/ > >