On 10/19/2015 8:56 AM, Rick Murphy wrote:
On Mon, 19 Oct 2015, Johnny Billquist wrote:
Unless I remember wrong, the space for device drivers is already
reserved in FRTS...?
Yes. For normal device assignment, you use the command decoder to assign
unit numbers to files, which loads the handlers for same.
Adventure uses the USR routines written by Robert Phelps, which allows
it to dynamically load a driver into memory and open a file at run time.
Space for those handlers is allocated just above the FRTS allocation.
-Rick
Since the original email was running simh, does not the emulator have
the hardware floating point as a option, so you can free up a bit more
memory?.