> Computer games require all you can give them [...]

Only if your idea of "games" is "slick-looking realtime 3D-rendering
games".  There are lots of games that work perfectly well on 3100-class
(and even slower) machines, such as roguelikes (rogue, larn, hack,
etc), text adventures (ADVENT, DUNGEON, etc), phantasia, Seahaven,
Klondike...the list is long.

> but that is not computing.

It's not?  Someone once built a Turing machine in Minecraft....

> Your app is a pig?  Write it in something other than Java or python.

Depressingly close to accurate in far too many cases. :-/

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