> Computer games require all you can give them [...] Only if your idea of "games" is "slick-looking realtime 3D-rendering games". There are lots of games that work perfectly well on 3100-class (and even slower) machines, such as roguelikes (rogue, larn, hack, etc), text adventures (ADVENT, DUNGEON, etc), phantasia, Seahaven, Klondike...the list is long.
> but that is not computing. It's not? Someone once built a Turing machine in Minecraft.... > Your app is a pig? Write it in something other than Java or python. Depressingly close to accurate in far too many cases. :-/ /~\ The ASCII Mouse \ / Ribbon Campaign X Against HTML mo...@rodents-montreal.org / \ Email! 7D C8 61 52 5D E7 2D 39 4E F1 31 3E E8 B3 27 4B