Van: Paul Koning via cctalk<mailto:cctalk@classiccmp.org> Verzonden: woensdag 21 februari 2018 20:37 Aan: Guy Sotomayor Jr<mailto:g...@shiresoft.com> CC: General Discussion: On-Topic and Off-Topic Posts<mailto:cctalk@classiccmp.org> Onderwerp: Re: Writing emulators (was Re: VCF PNW 2018: Pictures!)
> However, it is my belief (and I think others have also stated) that assuming > infinitely fast I/O (e.g. no delays what so ever) can cause issues because in > many cases the SW expects to be able to do some work between the time that > the I/O is started and when it completes. True, that is unfortunately a fairly common type of software bug. And because it is, emulators have to work around those bugs. I make it a point to call it a bug, though, because I don't want anyone to get the impression that OS programmers who wrote such things were doing the right thing. paul Yeah, I found that out when I was working on the PDP8/e emulation running on a 6809. OS/8 does that as well. After issueing the disk I/O it executes a few more instructions, because it “knows” that the requested disk data cannot yet have been loaded into memory. I solved that problem with a counter that can be preset to some TBD value. The value defines the number of extra emulated instructions before it jumps to the (now) loaded data from disk – at least, that is how I remember it doing over 10 years ago. I have an extensive webpage on pdp8 emulation on 6809. I succeeded in finishing it: booting OS/8 and running spacewr on it! Don’t ask how “fast” it ran …