On 12/13/21 2:44 PM, Ethan Dicks via cctalk wrote:
The Doom application contained a network stack that would handle the higher layers. IIRC, you still had to load a packet driver shim, but perhaps not. It's been a loooong time since I've done it.

I know that Doom was an IPX capable network game. It's more that I had mis-categorized ARCnet in my head as an atypical / non-standard network. I now know that I was incorrect in that.

But you definitely could play up to 4 players when each machine had an ARCnet card. Ethernet cards worked too but they cost a lot more at the time.

https://apenwarr.ca/arcnet/howto/cabling.html

You just take 4 BNCs and 4 resistors. Tie all the grounds together (can use a metal bar or wire or whatever) and connect one resistor to each core and tie all 4 resistors together.

Interesting.

Thank you for elaborating.

In other words, ARCnet supports a Star topology that Ethernet does not. It's a token-passing scheme, not CSMA (collision detection).

ACK



--
Grant. . . .
unix || die

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