I think you have that backwards.

TVs use interlace.  Older PC displays may do so, or not; typically the 480 line 
format was not interlaced but there might be high resolution modes that were.  
The reason was to deal with bandwidth limitations.

Flat panel displays normally support a pile of input formats, though only the 
"native" format (the actual line count matching the display hardware) is 
directly handled, all the others involve reformatting to the native format.  
That reformatting generally results in some loss of display quality, how much 
depends on how well the relevant hardware is designed.  And interlaced formats 
are often supported not just for the VGA input (if there is one) but also for 
DVI/HDMI inputs.  To get the accurate answer you have to check the 
specification sheet.

        paul

> On May 20, 2024, at 12:13 PM, CAREY SCHUG via cctalk <cctalk@classiccmp.org> 
> wrote:
> 
> This may have been covered before, VERY early in this tread.
> 
> I think I tried a game on a flatscreen, and had issues.  I don't know if it 
> applies to the radio shack Color Computer, the interest of the original 
> poster.
> 
> many games and entry pcs with old style tv analog format, don't interlace, 
> and tube TVs nearly all (except maybe a few late model high end ones?) are 
> fine with that, but I seem to recall that most or all digital/flat screen  
> can't deal with non-interlace.
> 
> <pre>--Carey</pre>

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