Citando Cool_Zer0 <[EMAIL PROTECTED]>:
Pedro Alves wrote:
> Hi Nuno,
>
> Cool_Zer0 wrote:
>
>>
>> I've compiled FFMpeg with this setup:
>> ./configure --cross-compile
>> --cross-prefix=/usr/ppc/arm-wince-cegcc/bin/ --arch=armv4l
>> --disable-static --enable-shared --enable-mingwce --disable-ipv6
>> --prefix=/usr/local/wince --log=yes --disable-encoders
>> --disable-decoders --disable-parsers --disable-muxers
>> --disable-demuxers --enable-parser=h263 --enable-encoder=h263
>> --enable-decoder=h263 --enable-muxer=h263 --enable-demuxer=h263
>> --disable-ffserver --disable-ffplay --disable-ffmpeg --disable-network
>>
>
> Excuse me for jumping in so late in the thread, but, why are you trying
> to build this with cegcc? Shouldn't you be using mingw32ce? The FFMpeg
> WinCE port was based on the old VLC MinGW port (--enable-mingwce), so it
> should work pretty much out of the box with out MinGW32ce. Plus, CeGCC
> wasn't designed for to be loaded from Visual C++ apps, although you
> can get
> by in some cases. (Search the archives, there was a thread about this
> a while ago.)
>
I've searched on Google for MingW32CE but I can't find it anywhere...
If you can give me a clue on where to find it I'll be appreciated.
Sure :)
http://cegcc.sourceforge.net/
The CeGCC project produces two toolchains
- The cegcc toolchain - newlib based. (depends on cegcc.dll as a libc.)
- The MinGW32CE toolchain - no strings attached, based on MinGW
(www.mingw.org) - Apps/dlls produced don't depend on cegcc.dll.
You can try building it yourself using the build-mingw32ce.sh script found under
src/ in svn, or you can try the latest test rpm Danny has uploaded.
Happy hacking!
Cheers,
Pedro Alves
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