Hi Andreas,

On 04/07/2013 23:01, Andreas Joachim Peters wrote:> Hi Loic,
> thanks for the responses!
> 
> Maybe this is useful for your erasure code discussion:
> 
> as an example in our RS implementation we chunk a data block of e.g. 4M into 
> 4 data chunks of 1M. Then we create a 2 parity chunks.
> 
> Data & parity chunks are split into 4k blocks and these 4k blocks get a 
> CRC32C block checksum each (SSE4.2 CPU extension => MIT library or BTRFS). 
> This creates 0.1% volume overhead (4 bytes per 4096 bytes) - nothing compared 
> to the parity overhead ...
> 
> You can now easily detect data corruption using the local checksums and avoid 
> to read any parity information and (C)RS decoding if there is no corruption 
> detected. Moreover CRC32C computation is distributed over several (in this 
> case 4) machines while (C)RS decoding would run on a single machine where you 
> assemble a block ... and CRC32C is faster than (C)RS decoding (with SSE4.2) 
> ...

What does (C)RS mean ? (C)Reed-Solomon ? 

> In our case we write this checksum information separate from the original 
> data ... while in a block-based storage like CEPH it would be probably 
> inlined in the data chunk. 
> If an OSD detects to run on BRTFS or ZFS one could disable automatically the 
> CRC32C code. 

Nice. I did not know that was built-in :-) 
https://github.com/dachary/ceph/blob/wip-4929/doc/dev/osd_internals/erasure-code.rst#scrubbing

> (wouldn't CRC32C be also useful for normal CEPH block replication? )

I don't know the details of scrubbing but it seems CRC is already used by deep 
scrubbing

https://github.com/ceph/ceph/blob/master/src/osd/PG.cc#L2731

Cheers

> As far as I know with the RS CODEC we use you can either miss stripes (data 
> =0) in the decoding process but you cannot inject corrupted stripes into the 
> decoding process, so the block checksumming is important.
> 
> Cheers Andreas.

-- 
Loïc Dachary, Artisan Logiciel Libre
All that is necessary for the triumph of evil is that good people do nothing.

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