Hi Andreas, On 04/07/2013 23:01, Andreas Joachim Peters wrote:> Hi Loic, > thanks for the responses! > > Maybe this is useful for your erasure code discussion: > > as an example in our RS implementation we chunk a data block of e.g. 4M into > 4 data chunks of 1M. Then we create a 2 parity chunks. > > Data & parity chunks are split into 4k blocks and these 4k blocks get a > CRC32C block checksum each (SSE4.2 CPU extension => MIT library or BTRFS). > This creates 0.1% volume overhead (4 bytes per 4096 bytes) - nothing compared > to the parity overhead ... > > You can now easily detect data corruption using the local checksums and avoid > to read any parity information and (C)RS decoding if there is no corruption > detected. Moreover CRC32C computation is distributed over several (in this > case 4) machines while (C)RS decoding would run on a single machine where you > assemble a block ... and CRC32C is faster than (C)RS decoding (with SSE4.2) > ...
What does (C)RS mean ? (C)Reed-Solomon ? > In our case we write this checksum information separate from the original > data ... while in a block-based storage like CEPH it would be probably > inlined in the data chunk. > If an OSD detects to run on BRTFS or ZFS one could disable automatically the > CRC32C code. Nice. I did not know that was built-in :-) https://github.com/dachary/ceph/blob/wip-4929/doc/dev/osd_internals/erasure-code.rst#scrubbing > (wouldn't CRC32C be also useful for normal CEPH block replication? ) I don't know the details of scrubbing but it seems CRC is already used by deep scrubbing https://github.com/ceph/ceph/blob/master/src/osd/PG.cc#L2731 Cheers > As far as I know with the RS CODEC we use you can either miss stripes (data > =0) in the decoding process but you cannot inject corrupted stripes into the > decoding process, so the block checksumming is important. > > Cheers Andreas. -- Loïc Dachary, Artisan Logiciel Libre All that is necessary for the triumph of evil is that good people do nothing.
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