Hi Eugen, I'm at home now. Could you please check all the remapped PGs that they have no shards on the new OSDs, i.e. its just shuffling around mappings within the same set of OSDs under rooms?
If this is the case, it is possible that this is partly intentional and partly buggy. The remapping is then probably intentional and the method I use with a disjoint tree for new hosts prevents such remappings initially (the crush code sees the new OSDs in the root, doesn't use them but their presence does change choice orders resulting in remapped PGs). However, the unknown PGs should clearly not occur. I'm afraid that the peering code has quite a few bugs, I reported something at least similarly weird a long time ago: https://tracker.ceph.com/issues/56995 and https://tracker.ceph.com/issues/46847. Might even be related. It looks like peering can loose track of PG members in certain situations (specifically after adding OSDs until rebalancing completed). In my cases, I get degraded objects even though everything is obviously still around. Flipping between the crush-maps before/after the change re-discovers everything again. Issue 46847 is long-standing and still unresolved. In case you need to file a tracker, please consider to refer to the two above as well as "might be related" if you deem that they might be related. Best regards, ================= Frank Schilder AIT Risø Campus Bygning 109, rum S14 _______________________________________________ ceph-users mailing list -- ceph-users@ceph.io To unsubscribe send an email to ceph-users-le...@ceph.io