On Mon, 2 Mar 2015 15:45:10 +0100, Brian Trammell wrote:
On 02 Mar 2015, at 11:54, Jonathan Morton <chromati...@gmail.com>
wrote:
On 2 Mar, 2015, at 12:17, Mikael Abrahamsson <swm...@swm.pp.se>
wrote:
On Mon, 2 Mar 2015, Brian Trammell wrote:
Gaming protocols do this right - latency measurement is built into
the protocol.
I believe this is the only way to do it properly, and the most
likely easiest way to get this deployed would be to use the TCP
stack.
We need to give users an easy-to-understand metric on how well
their Internet traffic is working. So the problem here is that the
users can't tell how well it's working without resorting to ICMP PING
to try to figure out what's going on.
For instance, if their web browser had insight into what the TCP
stack was doing then it could present information a lot better to the
user. Instead of telling the user "time to first byte" (which is L4
information), it could tell the less novice user about packet loss,
PDV, reordering, RTT, how well concurrent connections to the same IP
address are doing, tell more about *why* some connections are slow
instead of just saying "it took 5.3 seconds to load this webpage and
here are the connections and how long each took". For the novice user
there should be some kind of expert system that collects data that
you can send to the ISP that also has an expert system to say "it
seems your local connection delays packets", please connect to a
wired connection and try again". It would know if the problem was
excessive delay, excessive delay that varied a lot, packet loss,
reordering, or whatever.
There is hping3 that lets you do 'ping' and 'traceroute' on TCP and UDP
to any port (with different flags set if needed). Unfortunantly many
people are not familiar with it. I've also run into problems that the
stock build doesn't work right if you have too many interfaces (IIRC I
ran into problems around 8 interfaces, but since I was working with
firewalls that had up to 22 interfaces in use, I could be off by quite a
bit on that number)
David Lang
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