Well - I finished the story at least.  I've still got about 200 Precursor
Orbs to find.  ;^)

This was such a good experience overall... Sony really does have the action
platformer genre locked up.  Jak and Daxter, Ratchet and Clank and Sly
Cooper really are the kings of that hill now (and this is coming from a
serious Nintendo fan).

But this game specifically really was a great capper to the series.  If you
were scared by the difficultly of the second game don't worry - this one is
easier although by no means a cake walk (some missions are downright
frustrating).  Thankfully the most frustrating missions are optional (unlike
the second game which I nearly abandoned a half-a-dozen times).

The game looks incredible; of course (nobody can wring more out of a PS2
than Naughty Dog).  What's really amazing is the quality difference between
the first game and this one - this is easily seen because some of the
unlockable extras are character galleries from all three games.

But importantly than the looks is just the way the game "feels".  The
physics aren't "Half-Life 2" but they're perfect in all the right places.
Jak's tunic flaps in the breeze of movement as do Daxter's ears.  Flocks of
birds act like flocks of birds (as do flocks of enemies) and vehicles have
distinct drive trains and friction response.

Most of the sounds and music (or for that matter most of the character
animations) of the game haven't been changed since Jak 2, but there's a ton
of new material.  Jak now has "Light Eco" powers as well as the original
"Darl Eco" powers.  These light powers are general defensive and do add a
nice balance to the game that Jak 2 lacked.

The mission variety is staggering and it's amazing how the same resources
are reused so very effectively over and over.  For example you might take an
armed dune runner into the desert alone to race, to hunt for artifacts, or
battle marauders.  Later however you might take that same vehicle into the
wasteland with a friend where you're just the gunner - and the game switches
to a first person perspective.  Later you might have to take a glider over
the same patch of desert and so forth.

The world is hardly small (in fact it's quite huge) but every square virtual
inch is used and reused so elegantly.  Any common areas (the City of Haven,
the Desert City of Spargus and the huge Wasteland Desert) are littered with
mini-games and challenges.

The voice acting, as always, is top notch (especially the main characters)
although somewhat annoyingly main characters from the first two games like
Keira (especially) and Samos are nearly ignored in this one.

The story is complex and extends and completes the previous two stories
(especially Jak 2) very well.  Haven city, although liberated in Jak 2 is
now under nebulous control of three factions (the remaining military
presence of the Krimson Guard, the beastal Metalheads and the organized
resistance movement).  Things are in shambles and the streets are
battlefields and the city blames Jak.

So he's cast out and finds Spargus, the desert city of the Wastelanders
where he must prove himself.  Eventually, of course, he gets back to Haven
City and ends up saving the world (as if you thought he wouldn't).

The story is honestly laugh-out-load funny in places and holds at least a
few unpredictable suprises (and several completely predictable, but still
emotionally resonant ones).

Haven City, especially, is incredibly well done.  The three factions each
have strongholds where their forces reign supreme.  However at the borders
of these areas the streets really are battlefields.  The forces are far from
organized, but the street battles are still very well done.  In a busy
section you might have several dozen combatants going at it at once.

You can join the battle (but it doesn't actually make any difference) or,
more often just hoverboard through it or fly over it trying to dodge the
stray shoots and random baddies that mark you as prey.

Like most games featuring environmental sandboxes getting from one area to
another can sometimes be tedious (although never frustratingly so) and the
mini-map is truly excellent at helping you find your objectives (the map
doesn't indicate the location of the objective directly but rather the path
to it which makes things SO much nicer - I wish that GTA would adopt this
method).

All told the game took me about 22 hours - but I probably could have
finished the story mode in about 14 and could spend perhaps another 10
completing all of the challenges and collecting all of the (600) orbs.

Orbs let you buy specials, cheats and extras.  Thankfully the best of the
material available is very "cheap" (although much is not available for
purchase until later in the game).  For example all of the extras
(galleries, movie viewers, etc) cost only 2 orbs.  Most simple upgrades cost
4 or 6.  Only the very valuable cheats cost many orbs (permanent
invulnerability costs 100 for example while unlimited light or dark engery
cost 50 each).

Also, as has become tradition in Sony's platform games, there's a
purchasable easter egg relating to "Ratchet and Clank" (a cute, but pretty
difficuly gun course using characters from that game).  Ratchet and Clank 3,
for example, also includes several references to Jak and Daxter and an
unlockable demo of Sly Cooper 2.  It's well-known that Naughty Dog,
Insomniac and Sucker Punch (the studios responsible for these games) work
closely together and share technology.

All three franchises benefit greatly from this and if your fans of the genre
none of these games should be missed.

Lastly I'd just like to note that Jak 3, like Jak 2, is a pretty dark story
(although still quite lightheartedly dark).  The game has violent themes of
war, death, and planetary destruction.  There is no blood or graphic
violence however there is some light swearing and rough language.  There is
also very subtle (very, very subtle actually) sexual content in the form of
a buxom blonde kissing an orange, smack-talking rat.  Parents beware.  ;^)

Jim Davis




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