http://eetimes.com/showArticle.jhtml?articleID=54200580
And here is even more detail on the programming that will be required on the Cell platform, talking about APUlets and processing elements... Umm...0_0..it just *sounds* complex to program for. One article mentioned, quite humorously I think, that PS2 programmers are only now starting to tap into the full power of the system. How many years did that take, they're only now producing the types of games and graphics that were expected at launch? When the Next Generation is due out? :) "At root, the Cell architecture rests on two concepts: the "apulet," a bundle comprising a data object and the code necessary to perform an action upon it; and the "processing element," a hierarchical bundle of control and streaming processor resources that can execute any apulet at any time. The apulets appear to be completely portable among the processing elements in a system, so that tasks can be doled out dynamically by assigning a waiting apulet to an available processing element. Scalability can be achieved by adding processing elements. These ideas are not easily achieved. According to data from Paul Zimmons, a PhD graduate in computer science from the University of North Carolina at Chapel Hill, they require a highly intelligent way of dividing memory into protected regions called "bricks," careful attention to memory bandwidth and local storage, and massive bandwidth between processing elements — even those lying on separate chips." -Gel ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Sams Teach Yourself Regular Expressions in 10 Minutes by Ben Forta http://www.houseoffusion.com/banners/view.cfm?bannerid=40 Message: http://www.houseoffusion.com/lists.cfm/link=i:5:143984 Archives: http://www.houseoffusion.com/cf_lists/threads.cfm/5 Subscription: http://www.houseoffusion.com/lists.cfm/link=s:5 Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=11502.10531.5 Donations & Support: http://www.houseoffusion.com/tiny.cfm/54