ha! thank you very much for that instructive post. I will have to
check these links out.

On 12/18/06, Jim Davis <[EMAIL PROTECTED]> wrote:
> > -----Original Message-----
> > From: Dana [mailto:[EMAIL PROTECTED]
> > Sent: Sunday, December 17, 2006 4:19 PM
> > To: CF-Community
> > Subject: Re: 3-D User Interface Design?
> >
> > I actually took a drafting class once and don't remember much either.
> > What I was boggling at was how exactly you would implement such an
> > interface...
>
> There have actually been a lot of work in this area - although the job
> posting isn't clear if the interface is supposed to be 3D or if the
> interface controls 3D elements.
>
> For example "Google Earth" has a "3D Interface" in the sense that it
> provides control over a 3D map.
>
> But true 3D interfaces and OSes have been played with for a very long time -
> the only release product that I recall was actually "Microsoft Bob".  It
> used a physical metaphor (a house with rooms) as its primary interaction
> layer - you "walked" between rooms, took programs "off the desk" or "down
> from the shelf" and so on.
>
> It's rightly mocked but it was also pretty neat in a lot of academic ways.
>
> Lately a lot of work has been done on "data-scapes" - file systems
> represented as 3D objects.  In these models you "fly" throught files: bigger
> files are bigger than smaller ones, protected files might sprout spikes as
> you approach, etc.  The Unix in "Jurassic Park" was actually a real
> product):
>
> http://www.sgi.com/fun/freeware/3d_navigator.html
>
> Size, distance, position, etc are all possible indicators of file
> properties, status, etc.
>
> Another (only semi-serious) attempt hooked Unix admin functions into "Doom".
> I always thought this was SOOOO neat - programs are represented as monsters
> - the more important the process the more powerful the monster.  This would
> link game skills directly with the ability to manage your system.
>
> http://www.cs.unm.edu/~dlchao/flake/doom/
>
> Windows Vista is actually a "3D Interface" - each program actually exists on
> a 3D plane that can be moved around, stacked, etc (prior systems used a
> simpler "2.5D" method where each pane could be given a z-order but didn't
> really exist in 3D space).
>
> MS has been playing with this for years.  Here's an early (1999) attempt:
> http://research.microsoft.com/adapt/TaskGallery/
>
> In Vista however things are more subtle.  Vista looks and acts almost
> exactly like a 2.5D interface, but since the panes are actually true 3D
> objects some nice touches can be added.  For example the new "alt-tab" in
> Vista shows your Windows from the side like a "riffle bar":
>
> http://www.computerworld.com/action/article.do?command=viewArticleBasic&arti
> cleId=9004929
>
> Here's a (rather silly) 3D RSS reader using the same tech:
>
> http://www.microsoft.com/emea/msdn/thepanel/featured/universs.aspx
>
> My guess is that Google's posting is (at least partly) in reaction to all of
> this new stuff in Windows - building any Windows UI in Vista is essentially
> building a 3D interface.
>
> I expect to see a lot of "because it's there" application (like that silly
> RSS reader) but I also think that once things die down and get serious it
> will be one of the most important interface shifts since multi-tasking.
>
> Jim Davis
>
>
>
>
>
> 

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