I've finally gotten some time to catch up on all the XBox 360 Demos I've
been letting slide (specifically I finally found the time to clear off the
drive and make some room for more demos... damn I wish somebody would figure
out how to do a third party drive at a remotely reasonable price).

The two games that I've been dying to try are "Eternal Sonata" and "Blue
Dragon".  These are traditional Japanese RPG games - a genre that's been
nearly non-existent in the current generation.  In truth the current
generation hasn't being very kind to me so far: I loathe Sports games,
dislike most driving games and am getting less and less impressed by gritty
shooters.  I've been waiting for the epic RPG, adventure and platforming
games to begin to appear.

"Eternal Sonata" was pure pleasure.  It's an odd game; the Wikipedia
synopsis should give you an idea:

"The story takes place in a dream world which centers around the piano
composer Frédéric Chopin, who died at the age of 39 due to tuberculosis. The
plot centers around the concept that three hours prior to his death, Chopin
dreamed of a fairy-tale land, in which people with incurable diseases have
great magical powers.  In the dream world, Chopin meets a young girl in the
Village of Tenuto, Polka, who also suffers from an incurable disease."

Despite the rather dark foundational themes the game itself is light, airy
and beautiful.  The characters, while classically anime in style, have a
soft, organic quality that's instantly endearing.  The game, at first blush,
is a very traditional JRPG with all the best conventions firmly in place.
You wander through a visually stunning world, talking to people, doing
quests and fighting monsters.  At the same time the game adds some very
interesting wrinkles of its own which serve to make it seem both fresh and
familiar.

The battle system departs most from tradition.  It's a hybrid turn-based,
real time system: your turn offers you five seconds in which you can move
around the battlefield, use items, attack, etc.  You can perform as many
actions as you can squeeze into the time allotted.  As an added wrinkle the
battlefields are splashed with areas of light and shadow and your special
attacks vary depending on where you're standing when you launch them.  For
example when Polka stands in the light she can heal others, while in the
darkness she unleashes a damaging strike to an enemy.

Although simply executed the battle system is plenty deep with your time,
your distance from the enemy your position in the light or shadow and
several other factors coming into play.  Even when an enemy is attacking
(traditionally a "watch what happens" event) a "block" icon will randomly
appear: time your button hits correctly and you will dramatically reduce the
amount of damage taken.

The whole system make battle seem much more active, almost like an action
game but without the pressure.  Unlike some other attempts in the genre
these changes don't make the game feel tediously micromanaged: you always
have something to do, but the pace is still leisurely enough to satisfy.

While I don't think that anything will dethrone "Little Big Planet" as my
most anticipated game this demo has pushed "Eternal Sonata" into a close
second place.  For me it sits in a nice, eminently attractive area between
Action-RPGs like "Kingdom Hearts" and hardcore RPGs like "Final Fantasy".

"Blue Dragon", on the other hand, may have been more impressive had I played
it first.

The game is undoubtedly beautiful (although this comes at a price as choppy
framerates marred the experience at several points).  It's graphical style,
still clearly anime, is clean to the point of sterility.  The characters
seem plastic and lifeless (especially in the facial expressions and eyes).
The graphics are cutting-edge crisp and I'm sure many people will love them,
but I found them soulless.

The game has some great ideas.  Each character is accompanied by a different
"shadow" which performs attacks, magic and special maneuvers on behalf of
the character.  Magic and special attacks are, as you'd expect, element
based.

Battle is as turn-based vanilla as it gets: you attack, then they attack.
You can do nothing while the enemy is engaged (except watch your characters
die).  There's some attempt at depth here: a "charge meter" allows you to
strategically plot out character attacks and store up power, but it struck
me as confusing and tacked on.

The localization seems fine.  Nothing markedly impressive but also nothing
embarrassing.  Unfortunately none of the characters stood out enough for me
to care about them at all in the time I played (the demo is timed to an
hour's play through).  A couple were downright annoying.

In short, with rare exceptions, this game seems completely by-the-numbers in
mechanics, story, characters and design.

The game may end up pleasantly surprising me - for all my griping it's still
a definite "must buy" if only to fill the void in good RPGs - but based on
the demo it seems wrote and uninspired.  Good, not great; competent, not
classic.

Still, if "Eternal Sonata" ends up being half as good as it seems it'll have
been a good year for RPGs.

Jim Davis


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