If they bring guns, bring an RPG or a CarlG. Its a fast way to end a discussion 
like that.

>This one is fer all you thar gun hands on the list!
>
>http://www.fieldandstream.com/blogs/ammunition/2009/02/petzal-rules-gunfighting
>
>*Drill Sergeant Joe B. Fricks Rules For A Gunfight
>*
>
>*1. Forget about knives, bats and fists. Bring a gun. Preferably, bring at
>least two guns. Bring all of your friends who have guns. Bring four times
>the ammunition you think you could ever need.
>
>2. Anything worth shooting is worth shooting twice. Ammunition is cheap -
>life is expensive. If you shoot inside, buckshot is your friend. A new wall
>is cheap - funerals are expensive
>
>3. Only hits count. The only thing worse than a miss is a slow miss. *
>*4. If your shooting stance is good, you're probably not moving fast enough
>or using cover correctly.
>
>5. Move away from your attacker and go to cover. Distance is your friend.
>(Bulletproof cover and diagonal or lateral movement are preferred.) * 

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