I have to disagree. It was math heavy and made everything into numbers that
took a lot of the fun out of the game. And it was unbalanced at that.
Standard things like teleportation and phasing cost an arm and a leg while
energy blasts cost nothing. It was combat heavy, not inventive power heavy.
Of all the RPGs I own and/or have read, heros (heroes) is near the bottom of
the systems I like.
The one system that I liked from a statistical/rule point of view is one
that never got off the ground - Everlasting. Unfortunatly, their quality
went waaaaaay down with their book of magic. Sucked big time. :(

As a total aside, I played a cyberpunk game in college and my character was
Marvin the manic depresent techie. Fun - till I got a few dozen bullets to
the head.

On Tue, May 26, 2009 at 9:08 AM, Paul Ihrig <[email protected]> wrote:

>
> HEROS was a great system
> too bad it didnt catch on.
>
> On Tue, May 26, 2009 at 2:45 AM, Michael Dinowitz <
> [email protected]> wrote:
>
> >
> > Cute and all but I'd expect something superhero or role playing rather
> than
> > Marvin (hitchhikers - look it up). Still, it is cute. And long. And
> > depressing. And where's my rope?
> >
> > On Mon, May 25, 2009 at 10:08 PM, Vivec <[email protected]> wrote:
> >
> > >
> > > http://www.herogames.com/templates.htm
> > >
> > > Lol!
> > >
> > >
> >
> >
>
> 

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