I have to disagree. It was math heavy and made everything into numbers that took a lot of the fun out of the game. And it was unbalanced at that. Standard things like teleportation and phasing cost an arm and a leg while energy blasts cost nothing. It was combat heavy, not inventive power heavy. Of all the RPGs I own and/or have read, heros (heroes) is near the bottom of the systems I like. The one system that I liked from a statistical/rule point of view is one that never got off the ground - Everlasting. Unfortunatly, their quality went waaaaaay down with their book of magic. Sucked big time. :(
As a total aside, I played a cyberpunk game in college and my character was Marvin the manic depresent techie. Fun - till I got a few dozen bullets to the head. On Tue, May 26, 2009 at 9:08 AM, Paul Ihrig <[email protected]> wrote: > > HEROS was a great system > too bad it didnt catch on. > > On Tue, May 26, 2009 at 2:45 AM, Michael Dinowitz < > [email protected]> wrote: > > > > > Cute and all but I'd expect something superhero or role playing rather > than > > Marvin (hitchhikers - look it up). Still, it is cute. And long. And > > depressing. And where's my rope? > > > > On Mon, May 25, 2009 at 10:08 PM, Vivec <[email protected]> wrote: > > > > > > > > http://www.herogames.com/templates.htm > > > > > > Lol! > > > > > > > > > > > > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| Want to reach the ColdFusion community with something they want? Let them know on the House of Fusion mailing lists Archive: http://www.houseoffusion.com/groups/cf-community/message.cfm/messageid:297509 Subscription: http://www.houseoffusion.com/groups/cf-community/subscribe.cfm Unsubscribe: http://www.houseoffusion.com/cf_lists/unsubscribe.cfm?user=11502.10531.5
