Any luck weegs?

On Tue, Jul 28, 2009 at 1:10 PM, Ras Tafari <rastaf...@gmail.com> wrote:

>
> ill try tonight... thanks amigo!
>
> tw
>
> On Tue, Jul 28, 2009 at 11:13 AM, Michael Grant<mgr...@modus.bz> wrote:
> >
> > As an aside, I don't know exactly what your intention is but once the
> first
> > line is drawn the code only updates the second position. So each
> subsequent
> > time you click it draws a line from the original firstClick location to
> the
> > new secondClick location. If you are looking to have it update so that
> you
> > could, for instance, draw a box or some other shape you should add
> something
> > like this to startLineDraw after it adds the child.
> >
> > firstClick[0] = secondClick[0];
> > firstClick[1] = secondClick[1];
> >
> >
> >
> > On Tue, Jul 28, 2009 at 11:08 AM, Michael Grant <mgr...@modus.bz> wrote:
> >
> >> Weegs try this:
> >>
> >> *Weegs.mxml*
> >>
> >> <?xml version="1.0" encoding="utf-8"?>
> >> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml";
> >> layout="absolute" xmlns:animation="*">
> >> <animation:MyCanvas id="mainCanvas" width="100%" height="100%" />
> >> </mx:Application>
> >>
> >>
> >>
> >> *MyCanvas.as*
> >>
> >> // ActionScript file
> >> package
> >> {
> >>  import flash.display.Shape;
> >>  import flash.display.Sprite;
> >>  import flash.events.MouseEvent;
> >>
> >>  import mx.containers.Canvas;
> >>  import mx.core.UIComponent;
> >>
> >>  public class MyCanvas extends Canvas
> >>  {
> >>    private var firstClick:Array  = new Array;
> >>         private var secondClick:Array  = new Array;
> >>         private var holder:UIComponent  = new UIComponent();
> >>         private var line:Shape    = new Shape;
> >>         private var myLine:Sprite  = new Sprite;
> >>   override protected function initializationComplete():void
> >>   {
> >>    addEventListener(MouseEvent.CLICK, clickTracker);
> >>   }
> >>         private function clickTracker(e:MouseEvent):void {
> >>             if (firstClick.length < 2)
> >>    {
> >>                 firstClick[0] = stage.mouseX;
> >>              firstClick[1] = stage.mouseY;
> >>             }
> >>             else
> >>    {
> >>                 secondClick[0] = stage.mouseX;
> >>                 secondClick[1] = stage.mouseY;
> >>              startLineDraw();
> >>          }
> >>         }
> >>         private function startLineDraw():void {
> >>          line.graphics.lineStyle(1);
> >>             line.graphics.beginFill(0x000000);
> >>             line.graphics.moveTo(firstClick[0], firstClick[1]);
> >>          line.graphics.lineTo(secondClick[0], secondClick[1]);
> >>          holder.addChild(line);
> >>          this.addChild(holder);
> >>   }
> >>  }
> >> }
> >>
> >
> >
> >
>
> 

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